The online features, while praised as innovative, were largely considered a failure, and the Dreamcast's immediate competitor, the Play Station 2, did not initially ship with built-in networking capabilities.Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed.
Xbox Live is available at a monthly fee and is operated by Microsoft.
The latest Xbox One system update being rolled out today will for the first time let players purchase games on their phones and mobile devices through the free Smartglass app, as well as on
Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of Unreal Championship—demonstrated the service on the show floor.
The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch.
As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy.
Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, called Sega Net and Dreamarena.
The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform.
This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication.
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft.
It was first made available to the Xbox system in November 2002.
An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One.